【コラム】 ポストロック/アンビエントの映画・建築との相互作用

Column en Ambient Movie Post Rock
【コラム】 ポストロック/アンビエントの映画・建築との相互作用

Interaction with post-rock/ambient film and architecture

Text: mmr|Theme: Post Rock/Ambient and movies/architecture

The evolution of post-rock/ambient is not limited to just a musical genre, but has an affinity with spatial art such as film, architecture, and urban planning. In addition to historical masterpieces, we will also organize interactions with movies and architecture, as well as ambient experiences in urban spaces.


Interaction with movies

Ambient/post-rock has had a great influence on film music, and has become established as a method of manipulating the audience’s sense of time and spatial experience.

Movies Music Year Features
Arrival Jóhann Jóhannsson 2016 Expressing the sense of time circulation with drone-like sounds
Blade Runner 2049 Hans Zimmer & Benjamin Wallfisch 2017 Ambient depiction of the coldness and expanse of a futuristic city
The Revenant Ryuichi Sakamoto & Alva Noto 2015 Expressing the pressure of nature and time with electronic and environmental sounds
Solaris (2002 edition) Eduard Artemyev 2002 Expanding psychological space with cosmic ambient
There Will Be Blood Jonny Greenwood 2007 Post-classical + noise creates tension and loneliness

Points

  • Post-rock technique: Extend psychological time with a loop structure that repeats guitar and piano
  • Ambient method: Expand the sense of space with sustained sounds and drones

Connection with architecture and urban planning

Ambient/post-rock shows a strong presence in dialogue with urban spaces and architecture.

Location/Project Music/Sound Year Features
The Blur Building Brian Eno (Sound Design) 2002 Merging water mist architecture and soundscape
Fondation Louis Vuitton Brian Eno (Exhibition Sound) 2014 Ambient sound that matches the flow of the exhibition space
High Line Park, NYC Various ambient compositions 2009 Walking experience with continuous sounds in urban space
Tate Modern Turbine Hall Various sound installations 2000s Drone sound and audience experience expansion in a huge space
Oculus, NYC Sound installation by Steve Reich / La Monte Young influence 2016 Integrating architectural reverb and urban acoustic design

Points

  • The themes of the urban space are “extension of time” and “fusion with environmental sounds”
  • In architecture, it is possible to design by calculating the volume, reflection, and movement of sound.
  • Music functions as an experience of the entire space, rather than just listening to it alone.

Relationship matrix between movies, architecture, and music

flowchart LR Music["Post-rock / Ambient"] Film["Movie"] Architecture["Architecture/urban space"] Music --> Film Music --> Architecture Film --> Architecture Architecture --> Film

Music → Film: Music manipulates psychological space and sense of time.

Music → Architecture: Music designs spatial experiences

Film ↔ Architecture: Interaction between visual art and spatial design


Representative movies and sound samples

Arrival (2016)

  • Composer: Jóhann Jóhannsson
  • Features: Expresses the sense of time circulation with drone-like sound
  • Sound Sample: First Encounter

Blade Runner 2049 (2017)

  • Composer: Hans Zimmer & Benjamin Wallfisch
  • Features: Ambient depiction of the coldness and expanse of a futuristic city
  • Sound Sample: Tears in the Rain

The Revenant (2015)

  • Composer: Ryuichi Sakamoto & Alva Noto
  • Features: Expressing the pressure of nature and time with electronic sounds and environmental sounds
  • Sound Sample: Main Theme

Solaris (2002)

There Will Be Blood (2007)

  • Composer: Jonny Greenwood
  • Features: Post-classical + noise creates a sense of tension and loneliness
  • Sound Sample: Full OST

Connection with architecture and urban planning

Ambient/post-rock has a strong presence in dialogue with urban spaces and architecture.

Typical locations and acoustic experiences

The High Line, NYC

  • Features: Walking experience with continuous sounds in urban space
  • Sound Sample: High Line Rain Walk

Tate Modern Turbine Hall, London

  • Features: Expansion of drone sound and audience experience in huge spaces
  • Sound Sample: Mire Lee: Open Wound

Oculus, NYC

  • Feature: Integration of architectural reverb and urban acoustic design

  • Sound Sample: NYC Noise Machine


Summary

Post-rock/ambient is not just a music genre, but has evolved as a method of designing time and space.

Psychological expansion in film: Manipulating time with drones, loops, and soundscapes

Applications in architecture and urban planning: the experience of staying in a space, walking lines, and harmony with urban environmental sounds

In the future, the fusion of VR/AR and AI-generated music will further evolve the immersive spatial music experience.


[Column] History of post-rock/ambient and changes in equipment [discussion by era]

[[Column] What is ambient music? A philosophy of “sounds that exist” rather than sounds that are heard] (https://monumental-movement.jp/Column-Ambient)

[Column] Ambient: From “listening music” to “feeling music” II

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